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UI/UX design services for websites and apps.

Research-led interface design — user flows, prototypes and design systems that make your product obvious to use and consistent everywhere it appears.

  • 5+Years buildingSince 2021
  • 100+Projects deliveredLaunched and still running
  • 6+Countries servedRemote-first delivery
  • 100%Client satisfactionWould work with us again

About this service

What is UI/UX design?

UI is what people see and touch. UX is whether it helps them get the job done. The two are usually sold together and often confused, but they are different problems — an interface can be beautiful and still be confusing to use.

  • Research, not taste

    Watching a few people try the current version tells us more than an hour of discussing what they might prefer. The design follows what we find, including when that contradicts the brief.

  • Systems, not screens

    You get components and tokens rather than a folder of one-off mockups. The tenth screen costs a fraction of the first, and the product stays consistent as it grows.

Good design removes decisions. Someone opening your product should not have to work out where to go next, because the answer is already obvious from the layout. That is what we are aiming for.

We work from research rather than taste. Watching a few people try the current version tells us more than an hour of discussing what they might like. It also stops the redesign being a matter of who in the room has the strongest opinion.

Interfaces people understand instantly.

Scope

What you get with UI/UX design.

User research

Interviews and observation with real people from your audience. Findings written down, not just a video nobody watches later.

Wireframes and flows

The structure, with every path mapped — including the ones people should not take. Cheap to change, so this is where changes happen.

Clickable prototypes

A working version you can hand to people and test, before anything is built.

High-fidelity interface design

Every screen and every state, ready to build from, with spacing, type and colour specified rather than approximated.

Design system

Reusable components and the rules for using them, so a screen added in a year still looks like the same product.

Accessibility review

Contrast, focus order, labels, and keyboard use checked against WCAG AA. This is a requirement for most public sites, not an optional extra.

Cost

How much does UI/UX design cost?

Design is priced on scope, and scope in design is mostly the number of screens and how much testing the work needs. What moves the price:

Get a fixed quote

How many screens
Each screen is designed, reviewed and specified. Related screens that follow a system are cheaper than new ones.
Research
Interviewing real users takes time and recruiting effort, but it is what stops the design being a guess.
Is this new, or a redesign?
Improving something people already use is faster than starting with no assumptions and no reference.
Design system
Paying once for components that get reused across a growing product is cheaper than designing the same pattern repeatedly.
How many rounds of changes
One round is built in. Further rounds are extra, and we tell you the cost of each before it happens rather than after.

Design can be bought on its own, and for a new product that is often the right call — validate the idea before paying to build it. If you have an existing product that people struggle with, a design review is cheaper than a full redesign and often finds the actual problem.

Process

How we design interfaces.

  1. 01

    Understand who it is for

    Interviews and observation. We are looking for the job people are trying to do, which is rarely the job your product is named after.

  2. 02

    Map the flows

    Every path through the product, including the failures. Most usability problems are structural and are solved here, not in the visual layer.

  3. 03

    Wireframes

    Deliberately plain. Structure first, so the conversation is about whether it works rather than whether anyone likes the colour.

  4. 04

    Prototype and test

    Clickable, in front of real people. Findings feed straight back in; this is where the biggest improvements come from.

  5. 05

    High-fidelity and handover

    Final screens, a component library, and a walkthrough with whoever will build it.

Tools

What we design with.

Figma

The shared source of truth for design, prototype and handoff

Design tokens

One definition of spacing, colour and type, reused everywhere

Storybook

Every component shown in one place, so drift is visible

Accessibility tooling

Contrast and order checked in the design, not after launch

Maze or UsabilityHub

Testing prototypes with people rather than colleagues

Fit

When UI/UX design is worth paying for.

Worth doing if

  • People use your product but get stuck, and you do not know where.
  • You are building something new and want to know it works before paying to build it.
  • Your product has grown organically and no longer looks like one thing.
  • You need a design system because the same pattern is being designed again and again.

Not worth it if

  • You want a new logo and some social media graphics. That is a different service.
  • You want a redesign nobody has to use, for example a brochure that is never touched again. A template is cheaper.
  • You are looking for a style that copies another brand. We will design something that fits your product instead.

Proof

We have done this before.

A few projects where the website had a clear job to do. Open one to see what changed for the business.

View all projects
  • CrossFade Entertainment — Web Development, Live and maintained
  • Errand Bee — Web Development & SEO, Live and maintained
  • CoreQ Performance — Web Development, Live and maintained

Questions

UI/UX design questions.

If your question is not here, ask it directly. We answer honestly, even when the answer is that we are not the right fit.

Ask a different question

Do I need UX design or just UI design?

If people struggle to use something, that is UX: the structure, the flows and the decisions. UI is how it looks once that is right. Most projects need both, and we will tell you if yours only needs one.

Can you design without building anything?

Yes, and for a new product it is often the smartest order. Validating the interface first costs a fraction of building it and can save you from building the wrong thing.

How do you know the design is better?

By testing it with people from your audience and watching where they hesitate. A design can look finished and still lose people; that is only visible with real users, and it is the reason research is in the process rather than after it.

What do you hand over?

A Figma file with every screen and state, a component library, and a walkthrough for whoever builds it. The file is yours, and it stays editable.

Is accessibility included?

Contrast, focus order, labels and keyboard use are reviewed against WCAG AA as part of the work, not sold as an extra. Most public sites are legally required to meet it.

How many rounds of changes are included?

One per stage is built into the fee. Beyond that we quote each round before starting it, so you are choosing rather than being surprised.

Why work with us

A small studio that
ships like a senior team.

You work directly with the developer doing the work. No account managers, no hand-off, no disappearing once the invoice clears.

5+Years on market
100+Projects delivered
6+Countries served
100%Client satisfaction

Selected clients

Trusted by teams worldwide

Free · No obligation · 24hr response

Ready to make it obvious how it works?

Tell us where you are and where you want to go. You will get a written scope, a fixed price and an honest timeline — before you commit to anything.

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